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Skills

Combat & Ranged

How the Combat and Ranged skills actually work under the hood — weapon speed, hit chance, and XP.

Two Ways to Fight

Combat is Everworld's melee skill, and Ranged is its bow-and-arrow counterpart. Whichever weapon you have equipped when you attack determines which skill gains XP — there's no separate "which style am I" toggle to manage.

Attack Speed Varies by Weapon

Every weapon has its own attack speed, and it's not just flavour — a dagger swings noticeably faster than a scimitar:

  • Daggers: fastest, 1.8 seconds per hit
  • Swords: 2.4 seconds per hit
  • Scimitars: slowest, 3 seconds per hit, but with the highest damage bonuses to compensate
  • Unarmed: 2.4 seconds per hit, if you're caught without a weapon equipped

Melee Weapon Tiers (Dagger)

Bronze (Lv. 1)

Bronze (Lv. 1)

Iron (Lv. 10)

Iron (Lv. 10)

Steel (Lv. 30)

Steel (Lv. 30)

Carbon Steel (Lv. 55)

Carbon Steel (Lv. 55)

Blood Steel (Lv. 75)

Blood Steel (Lv. 75)

Ranged weapons work the same way — you're trading speed against strength across the shortbow line.

Ranged Weapon Tiers

Shortbow (Lv. 1)

Shortbow (Lv. 1)

Oak (Lv. 5)

Oak (Lv. 5)

Willow (Lv. 20)

Willow (Lv. 20)

Maple (Lv. 30)

Maple (Lv. 30)

Bloodwood Longbow (Lv. 65)

Bloodwood Longbow (Lv. 65)

Hit Chance & Damage

Combat isn't a guaranteed hit every swing. Each attack rolls independently against the target's defence: the better your effective attack level and weapon bonus relative to the monster's defence, the more often you land a hit — and the harder it hits when you do. Missing entirely is always possible, even against weak monsters.

The combat HUD showing a monster’s name and HP bar during a fight

Every attack — yours or the monster’s — resolves on its own independent timer.

Monsters attack back on their own independent timer — a fast weapon doesn't just mean more of your hits land, it also means you're not synced to the monster's pace at all.

Combat Level & XP

Everworld doesn't combine your stats into a separate "combat level" the way some games do — your Combat (or Ranged) skill level is your effective combat level, directly compared against a monster's own level to decide whether you're allowed to fight it.

Each successful hit earns:

  • Combat (or Ranged) XP, roughly 8× the damage dealt
  • Hitpoints XP at a slower rate alongside it, since surviving longer is its own skill