Everworld

Development Log

Behind-the-scenes insights, patch notes, and progress updates from the development of Everworld.

v0.2.8LatestSeptember 2026

Mobile Support, Crafting Enhancements & Highscores

A big one for anyone wanting to play on a phone or tablet! Nearly every panel in the game has been rebuilt for touch, with a new mobile top bar and touch-friendly scrollbars leading the charge. Jewellery is now real equipment with passive buffs, Highscores have launched on the website, Fletching has merged into Crafting alongside a full Smithing rework, and death now sends you home with a proper "YOU DIED" moment instead of vanishing quietly.

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v0.2.7July 2026

Combat Overhaul, Ranged Combat & Guest Accounts

The biggest combat update yet — Attack and Defence have merged into a single Combat skill, Ranged combat has arrived with bows and arrows, three new monsters join the world with smarter pathfinding AI, and a full tier of armour and weapon sprites has been added. Plus Guest Accounts, a reworked World Events UI, and a fresh coat of paint on the login and loading screens.

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v0.2.6June 2026

Fishing & Cooking Skills depth and QoL improvements

A major overhaul to the Fishing and Cooking skills, introducing new rods, new fish and 2 remote islands to fish from, alongside a revamped cooking system with lots of new recipes including a Cauldron and Stone Oven, and new meals that grant player buffs.

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v0.2.5May 2026

Balancing & Tool Progression

Tool level requirements land for both mining and woodcutting, alongside new axe and pickaxe sprites, idle player visibility, and a stack of quality-of-life fixes.

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